AABB_TEST

buttons

by yi hom

HTML

<div id="info">AABB_TEST
  <br/>
  <br/>
  <br/>
  <button id="toggle" style="width:10%">y-angle up</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene, renderer, camera;
var controls;
var cubegeometry,cubeMaterial,size=10;
var aabbmax = new THREE.Vector3();
var aabbmin = new THREE.Vector3();
var angle = 0;
var turn ;
init();
animate();

$("#toggle").click(function() {
  turn = !turn;
});

function box (){
 cubegeometry = new THREE.BoxGeometry( 20, 10, 10 );
 cubematerial = new THREE.MeshPhongMaterial( {color: 0x00ffff} );
 cube = new THREE.Mesh( cubegeometry, cubematerial );
 cube.position.y = 20;
 scene.add( cube );
 
 cubegeometry.computeBoundingBox();
 var boundingBox = cube.geometry.boundingBox.clone();
 boundingBox.min.localToWorld;
console.log('bounding box coordinates: ' + 
    '(' + boundingBox.min.x + ', ' + boundingBox.min.y + ', ' + boundingBox.min.z + '), ' + 
    '(' + boundingBox.max.x + ', ' + boundingBox.max.y + ', ' + boundingBox.max.z + ')' );
 
}

function init() {
  scene = new THREE.Scene();
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);
  
  var light = new THREE.PointLight(0xffffff, 1, 100);
  light.position.set(30, 50, 30);
  scene.add(light);

  var light1 = new THREE.PointLight(0xffffff, 1, 100);
  light1.position.set(-30, 50, -30);
  scene.add(light1); 

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 80;
  camera.position.y = 50;
  controls = new THREE.OrbitControls(camera, renderer.domElement);

	box();

    var gridXZ = new THREE.GridHelper(100, 10);
    gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
    scene.add(gridXZ);
  
  window.addEventListener('resize', onWindowResize, false);
}

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

function animate() {
  controls.update();
	if(turn){
  	angle++;
 ...