Hw3
by yi hom
HTML
<div id="info">HW3
<br>
<button id="toggle" style="width:20%">camera</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera, camera3rd;;
var controls;
var car;
var keyboard = new KeyboardState();
var theta = 0.2;
var ver, rp;
var meshtire2, meshtire1, meshtire;
var ftire, obstacle, obstacle1;
var change = 1;
var v = 0;
var r, s, ainv;
init();
animate();
$("#toggle").click(function() {
if (change === 0) {
change = 1;
} else if (change === 1) {
change = 0;
}
});
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
var light = new THREE.PointLight( 0xffffff, 1, 10000 );
light.position.set( 50, 100, 50 );
scene.add( light );
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = -300;
camera.position.y = 150;
camera3rd = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 1, 1000);
scene.add(camera3rd);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var geometry = new THREE.BoxGeometry(35, 10, 20);
var material = new THREE.MeshBasicMaterial({
wireframe: true
});
var mesh = new THREE.Mesh(geometry, material);
mesh.position.y = 10;
var cylin = new THREE.CylinderGeometry(15, 15, 50, 32);
var cylinmaterial = new THREE.MeshLambertMaterial({
//wireframe: true,
color: 0xffff00
});
var cylin1 = new THREE.CylinderGeometry(30, 30, 50, 32);
var cylin1material = new THREE.MeshLambertMaterial({
//wireframe: true,
color: 0xff0000
});
obstacle = new THREE.Mesh(cylin, cylinmaterial);
obstacle.position.set(100, 22.5, 50);
obstacle1 = new THREE.Mesh(cylin1, cylin1material);
obstacle1.position.set(-50, 22.5, 50);
scene.add(obstacle);
scene.add(obstacle1);
var tire = new THREE.CylinderGeometry(5, 5, 2 ,16);
meshtire = new THREE.Mesh(tire, material);
meshtire.rotation.x = Math.PI / 2;
meshtire1 =...