選項3
by yi hom
HTML
<div id="info">hw4-3-2 <br/>
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var mesh,mesh1, border;
var clock = new THREE.Clock();
var mouse = new THREE.Vector2();
var raycaster;
var m = 0.5, k = 5, c = 0.3, g=9.8, M=100;
var l=20;
var mx = [];
var dt;
var line1;
var ball,box;
var pend;
init();
var a;
var inva;
function invert (a) {
var ainv = [];
var det = a[0][0] * a[1][1] - a[0][1]*a[1][0];
ainv.push ([a[1][1]/det, -a[0][1]/det]);
ainv.push ([-a[1][0]/det, a[0][0]/det]);
return ainv;
}
function reset() {
rkx[0] = 0, rkx[1] = 0;
}
function deriv (x) {
var ff = [];
a = [[m+M, m*l*Math.cos(x[2]*3.14/180)],[Math.cos(x[2]*3.14/180)/l,1]];
inva = invert(a);
ff.push (x[1]); // x_dot = v;
ff.push (inva[0][0]*m*l*x[3]*x[3]*Math.sin(x[2]*3.14/180)+inva[0][1]*(-g/l*Math.sin(x[2]*3.14/180))); // v_dot = 1/m *(-cx_dot -kx)
ff.push (x[3]); // x_dot = v;
ff.push (inva[1][0]*m*l*x[3]*x[3]*Math.sin(x[2]*3.14/180)+inva[1][1]*((-g/l)*Math.sin(x[2]*3.14/180))); // v_dot = 1/m *(-cx_dot -kx)
return ff;
}
function midpoint(dt){
var xmid = [];
var f = deriv (mx);
var n = mx.length;
for(var i = 0; i < n; i++){
xmid[i] = mx[i] + f[i] * (dt/2);
}
var fmid = deriv(xmid);
for(i = 0; i <n; i++){
mx[i] = mx[i] + fmid[i] * dt
}
}
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 10);
camera.position.z = 10;
scene.add(camera);
mesh1 = new THREE.Mesh(new THREE.CircleGeometry(1, 10), new THREE.MeshBasicMaterial());
mesh1.position.y=-20;
var lineGeometry = new THREE.Geometry();
var vertArray = lineGeometry.vertices;
vertArray.push( new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, -19, 0) );
lineGeometry.computeLineDistances();
// use LineBasicMaterial if no dashes are desired
var lineMaterial = new THREE.LineBasicMaterial( { color: 0xcc0000 } );
line1 = new THREE.Line(...