ShaderMaterial #0
HelloWorld
by yi hom
HTML
<div id="info">GLSL Exercises</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script id="myVertexShader" type="x-shader/x-vertex">
varying vec3 mycolor;
void main() {
// input: position (vec3, object coordinate)
// uv (vec2, texture coordinate)
// output: gl_Position (vec4) clip coordinate
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
if(position.x > 0.0)
mycolor = vec3(1.0 , 0.0 , 0.0);
else
mycolor = vec3(0.0 , 1.0 , 0.0);
}
</script>
<script id="myFragmentShader" type="x-shader/x-fragment">
varying vec3 mycolor;
void main() {
// output: gl_FragColor (vec4, rgba)
gl_FragColor = vec4(mycolor, 1.0);
}
</script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 10px;
position: absolute;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
JavaScript
var clock = new THREE.Clock();
var scene, renderer, camera;
var mesh, mesh2;
var controls;
var angle=0;
var meshMaterial;
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
renderer.setClearColor(0x888888);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
controls = new THREE.OrbitControls(camera, render.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);
scene.add(pointLight);
meshMaterial = new THREE.ShaderMaterial({
wireframe: true,
vertexShader: document.getElementById('myVertexShader').textContent,
fragmentShader: document.getElementById('myFragmentShader').textContent
});
var geometry = new THREE.TorusKnotGeometry(10, 3, 100, 16);
mesh = new THREE.Mesh(geometry,
new THREE.MeshLambertMaterial({
color: 0x12ff32
}));
// scene.add(mesh);
mesh2 = mesh.clone();
mesh2.material = meshMaterial;
scene.add(mesh2);
mesh2.position.set(17, 0, 0);
// mesh2.rotation.y=angle;
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
...