hw4
by yi hom
HTML
<div id="info">Spring (hw4) <br/>
<a href="javascript:reset();">reset</a>
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<div id="euler">Euler </div>
<div id="RK4">RK4 </div>
<div id="midpoint">midpoint </div>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#euler{
position: absolute;
top:50%;
left:10%;
color: red;
}
#RK4{
position: absolute;
top:30%;
left:10%;
color: red;
}
#midpoint{
position: absolute;
top:70%;
left:10%;
color: red;
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var mesh,mesh1, border;
var clock = new THREE.Clock();
var m = 1, k = 5, c = 0.51;
var x = [];
var rkx = [];
var mx = [];
function reset() {
x[0] = 20, x[1] = 0;
rkx[0] = 20, rkx[1] = 0;
mx[0] = 20, mx[1] = 0;
}
function deriv (x) {
var ff = [];
ff.push (x[1]); // x_dot = v;
ff.push (-(c*x[1] + k*x[0])/m); // v_dot = 1/m *(-cx_dot -kx)
return ff;
}
function ODESolver (dt) {
var n = x.length;
var f = deriv (x);
for (var i = 0; i < n; i++) {
x[i] += f[i]*dt;
}
}
function rk4 (dt){
var rx = [];
var k1,k2,k3,k4;
rx[0] = rkx[0];
rx[1] = rkx[1];
//console.log(rkx[0]);
k1=deriv(rx);
rx[0] = rkx[0]+k1[0]*dt/2;
rx[1] = rkx[1]+k1[1]*dt/2;
//console.log(rkx[0]);
k2=deriv(rx);
rx[0] = rkx[0]+k2[0]*dt/2;
rx[1] = rkx[1]+k2[1]*dt/2;
//console.log(rkx[0]);
k3=deriv(rx);
rx[0] = rkx[0]+k3[0]*dt;
rx[1] = rkx[1]+k3[1]*dt;
//console.log(rkx[0]);
k4=deriv(rx);
rkx[0] = rkx[0] + dt*(k1[0]+2*k2[0]+2*k3[0]+k4[0])/6;
rkx[1] = rkx[1] + dt*(k1[1]+2*k2[1]+2*k3[1]+k4[1])/6;
}
function midpoint(dt){
var xmid = [];
var f = deriv (mx);
var n = mx.length;
for(var i = 0; i < n; i++){
xmid[i] = mx[i] + f[i] * (dt/2);
}
var fmid = deriv(xmid);
for(i = 0; i <n; i++){
mx[i] = mx[i] + fmid[i] * dt
}
}
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 10);
camera.position.z = 10;
scene.add(camera);
mesh = new THREE.Mesh(new THREE.CircleGeometry(1, 10), new THREE.MeshBasicMaterial());
scene.add(mesh);
mesh1 = new THREE.Mesh(new THREE.CircleGeometry(1, 10), new THREE.MeshBasicMaterial());
mesh1.position.y=20;
scene.add(mesh1);
mesh2 = new THREE.Mesh(new THREE.CircleGeometry(1, 10), new THREE.MeshBasicMaterial());
mesh2.position.y=-20;
scene.add(mesh2);
var material = new THREE.LineBasicMaterial({
color:...