JSON from Clara.io
load a scene
by yi hom
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
CSS
body {
overflow: hidden
}
JavaScript
var clock = new THREE.Clock();
var scene, renderer, camera;
var controls;
var toytrain;
var bumpMap;
var angle = 0, turn = true;
init();
animate();
function init()
{
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize (width, height);
renderer.setClearColor (0x888888);
document.body.appendChild (renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera (45, width/height, 1, 10000);
camera.position.y = 48;
camera.position.z = 120;
camera.lookAt (new THREE.Vector3(0,0,0));
controls = new THREE.OrbitControls (camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors( new THREE.Color(0xff0000), new THREE.Color(0xffffff) );
scene.add(gridXZ);
var pointLight = new THREE.PointLight (0xffffff);
pointLight.position.set (0,300,200);
scene.add (pointLight);
var ambientLight = new THREE.AmbientLight (0x111111);
scene.add(ambientLight);
////////////////////////////////////////////////////////////////////
// load the clara.io toytrain
THREE.ImageUtils.crossOrigin = ''; // no space between a pair of single quotes
bumpMap = THREE.ImageUtils.loadTexture("https://jyunming-chen.github.io/tutsplus/images/wood_oak_002_bump.jpg");
var loader = new THREE.ObjectLoader();
loader.load("https://jyunming-chen.github.io/tutsplus/models/toy-train.json",function ( obj ) {
obj.traverse (function (mesh)
{
if (mesh instanceof THREE.Mesh) {
mesh.material.bumpMap = bumpMap;
mesh.material.bumpScale = 0.2;
// every mesh in this Object3D are rendered with bumpMap
}
});
obj.scale.set (10,10,10);
toytrain = obj;
scene.add( obj );
});
}
function animate()
{
controls.update();
var dt = clock.getDelta();
if (toytrain !== undefined && turn) {
toytrain.position.set (50*Math.cos(angle),0,- 50*Math.sin(angle));
toytrain.rotation.y = angle + Math.PI;
angle += dt;
}
...