JSFiddle - React, Tailwind, and code Playground
by edwardsharp
HTML
<!DOCTYPE html>
<meta charset="utf-8">
<body>
<script src="http://d3js.org/d3.v2.min.js?2.10.1"></script>
<script src="https://raw.github.com/d3/d3-plugins/master/hexbin/hexbin.js"></script>
<script src="https://raw.github.com/d3/d3-plugins/master/interpolate-zoom/interpolate-zoom.js"></script>
CSS
.mesh {
fill: none;
stroke: #000;
stroke-width: .25px;
}
.start {
fill: none;
stroke: brown;
}
.end {
fill: none;
stroke: steelblue;
}
JavaScript
var width = 960,
height = 500,
radius = 10;
var p0 = [250, 200, 60],
p1 = [560, 300, 120];
var svg = d3.select("body").append("svg").attr("width", width).attr("height", height).append("g").call(transition, p0, p1);
svg.append("path").attr("class", "mesh").attr("d", d3.hexbin.mesh(width, height, radius));
svg.selectAll("circle").data([p0, p1]).enter().append("circle").attr("class", function(d, i) {
return i ? "end" : "start";
}).attr("cx", function(d) {
return d[0];
}).attr("cy", function(d) {
return d[1];
}).attr("r", function(d) {
return d[2] / 2 - .5;
});
function transition(svg, start, end) {
var center = [width / 2, height / 2],
i = d3.interpolateZoom(start, end);
svg.attr("transform", transform(start)).transition().delay(250).duration(i.duration * 2).attrTween("transform", function() {
return function(t) {
return transform(i(t));
};
}).each("end", function() {
d3.select(this).call(transition, end, start);
});
function transform(p) {
var k = height / p[2];
return "translate(" + (center[0] - p[0] * k) + "," + (center[1] - p[1] * k) + ")scale(" + k + ")";
}
}