JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
var t = 0;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 5;
scene = new THREE.Scene();
scene.add( new THREE.AmbientLight( 0xffffff, 0.4 ) );
var pointLight = new THREE.PointLight( 0xffffff, 0.6 );
pointLight.position.set( 1, 1, 1 );
scene.add( pointLight );
geometry = new THREE.SphereBufferGeometry( 1, 16, 12 );
material = new THREE.MeshPhongMaterial( { color: 0xff0000, flatShading: true } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate( time ) {
requestAnimationFrame( animate );
t += 0.01;
mesh.rotation.y += 0.01;
material.emissive.setHSL( 1, 1, t % 1 ); // animating luminance from 0 to 1
renderer.render( scene, camera );
}