Three.js 2 image canvas as texture map
combining 2 images on a canvas for use as material texture.
In responce to: http://stackoverflow.com/questions/14742381
HTML
<script src="https://rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://rawgit.com/mrdoob/stats.js/master/src/Stats.js"></script>
CSS
body {
padding: 0;
margin: 0;
}
JavaScript
var camera, scene, renderer, mesh, material;
init();
animate();
function getCanvasImage() {
var canvas = document.createElement('canvas');
canvas.width = 512;
canvas.height = 512;
var context = canvas.getContext('2d');
var texture = new THREE.Texture(canvas) ;
var imageObj = new Image();
imageObj.src = patternData();
imageObj.onload = function()
{
context.drawImage(imageObj, 0, 0);
texture.needsUpdate = true;
var imgObj2 = new Image();
imgObj2.src = imageData1();
imgObj2.onload = function(){
context.drawImage(imgObj2, 0, 0);
texture.needsUpdate = true;
}
};
return texture;
}
function init() {
// Renderer.
renderer = new THREE.WebGLRenderer();
//renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
// Add renderer to page
document.body.appendChild(renderer.domElement);
// Create camera.
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 400;
// Create scene.
scene = new THREE.Scene();
// Create material
material = new THREE.MeshBasicMaterial({map:getCanvasImage()});
// Create cube and add to scene.
var geometry = new THREE.BoxGeometry(200, 200, 200);
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// Create ambient light and add to scene.
var light = new THREE.AmbientLight(0x404040); // soft white light
scene.add(light);
// Create directional light and add to scene.
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// Add listener for window resize.
window.addEventListener('resize', onWindowResize, false);
// Add stats to page.
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.bottom = '0px';
...