JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new THREE.OrbitControls( camera, renderer.domElement );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20, 20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
var texture = new THREE.TextureLoader().load('https://i.postimg.cc/ZRBzwkjV/0ac4182b-c922-41c7-84a9-5c7006ed9b7e.png');
// geometry
var geometry = new THREE.BoxGeometry( 12, 12, 12 );
// material
var material = new THREE.MeshLambertMaterial( {
map: texture,
color: 0x00ffff,
flatShading: true,
depthWrite: false,
combine: THREE.MixOperation,
//transparent: true,
// alphaTest: 0.5,
} );
scene.add(new THREE.Mesh( geometry, material ));
}
function animate() {
requestAnimationFrame( animate );
//controls.update();
renderer.render( scene, camera );
}