three.js dev template - module
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
import * as THREE from "https://threejs.org/build/three.module.js";
import { OrbitControls } from "https://threejs.org/examples/jsm/controls/OrbitControls.js";
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
// ambient
scene.add( new THREE.AmbientLight( 0x222222 ) );
// light
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20,20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxesHelper( 20 ) );
// geometry
var geometry = new THREE.SphereGeometry( 5, 12, 8 );
// material
// var material = new THREE.MeshPhongMaterial( {
var material = new THREE.PointsMaterial( {
color: 0x00ffff,
transparent: true,
opacity: 0.7,
} );
material.onBeforeCompile = function ( shader ) {
shader.vertexShader = shader.vertexShader.replace(
'#include <begin_vertex>',
[
'vec4 localPosition = vec4( position, 1.);',
'vec4 worldPosition = modelMatrix * localPosition;',
'vec3 look = normalize( cameraPosition - vec3(worldPosition) );',
'vec3 transformed = vec3( position ) - look * 5.0;'
].join( '\n' )
);
material.userData.shader = shader;
};
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
}
function animate() {
requestAnimationFrame( animate );
//controls.update();
renderer.render(...