three.js dev template - module

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Simple three.js example

import * as THREE from "https://threejs.org/build/three.module.js";
import { OrbitControls } from "https://threejs.org/examples/jsm/controls/OrbitControls.js";

var mesh, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.setPixelRatio( window.devicePixelRatio );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set( 20, 20, 20 );

    // controls
    controls = new OrbitControls( camera, renderer.domElement );
    
    // ambient
    scene.add( new THREE.AmbientLight( 0x222222 ) );
    
    // light
    var light = new THREE.DirectionalLight( 0xffffff, 1 );
    light.position.set( 20,20, 0 );
    scene.add( light );
    
    // axes
    scene.add( new THREE.AxesHelper( 20 ) );

    // geometry
    var geometry = new THREE.SphereGeometry( 5, 12, 8 );
    
    // material
   // var material = new THREE.MeshPhongMaterial( {
    var material = new THREE.PointsMaterial( {
        color: 0x00ffff,
        transparent: true,
        opacity: 0.7,
    } );
    material.onBeforeCompile = function ( shader ) {
			shader.vertexShader = shader.vertexShader.replace(
				'#include <begin_vertex>',
				[
					'vec4 localPosition = vec4( position, 1.);',
					'vec4 worldPosition = modelMatrix * localPosition;',
					'vec3 look = normalize( cameraPosition - vec3(worldPosition) );',
					'vec3 transformed = vec3( position ) - look * 5.0;'
				].join( '\n' )
			);
			material.userData.shader = shader;
		};
    
    // mesh
    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
    
}

function animate() {

    requestAnimationFrame( animate );
    
    //controls.update();

    renderer.render(...