JSFiddle - React, Tailwind, and code Playground

by dustinkerstein

HTML

<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - equirectangular video panorama</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				background-color: #000000;
				margin: 0px;
				overflow: hidden;
			}

			#info {
				position: absolute;
				top: 0px; width: 100%;
				color: #ffffff;
				padding: 5px;
				font-family:Monospace;
				font-size:13px;
				font-weight: bold;
				text-align:center;
			}

			a {
				color: #ffffff;
			}
		</style>
	</head>
	<body>

		<div id="container"></div>

		<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/90/three.min.js"></script>

		<script>

			var camera, scene, renderer;

			var texture_placeholder,
			isUserInteracting = false,
			onMouseDownMouseX = 0, onMouseDownMouseY = 0,
			lon = 0, onMouseDownLon = 0,
			lat = 0, onMouseDownLat = 0,
			phi = 0, theta = 0,
			distance = 50,
			onPointerDownPointerX = 0,
			onPointerDownPointerY = 0,
			onPointerDownLon = 0,
			onPointerDownLat = 0;

			init();
			animate();

			function init() {

				var container, mesh;

				container = document.getElementById( 'container' );

				camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
				camera.target = new THREE.Vector3( 0, 0, 0 );

				scene = new THREE.Scene();

				var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
				// invert the geometry on the x-axis so that all of the faces point inward
				geometry.scale( - 1, 1, 1 );

				var video = document.createElement( 'video' );
				video.width = 640;
				video.height = 360;
				video.loop = true;
				video.muted = true;
				video.src = 'https://files.panomoments.com/media/example.mp4';
				video.setAttribute( 'webkit-playsinline', 'webkit-playsinline' );
				video.play();

				var texture = new THREE.VideoTexture( video );
				texture.minFilter = THREE.LinearFilter;
				texture.format =...