JSFiddle - React, Tailwind, and code Playground
by dustinkerstein
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/92/three.min.js"></script>
<pre id="readyState"></pre>
<div id="container"></div>
JavaScript
var container, mesh, geometry, video, camera, scene, renderer, texture, material, videoInitialized = false,
videoSeeked = false,
isUserInteracting = false;
var sourceBuffer;
var frameRate;
var index = 0;
var segments = [];
var ms = new MediaSource();
var videoBits, arrayOfBytes, chunk, file;
var text = document.getElementById('readyState');
container = document.getElementById('container');
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1100);
camera.target = new THREE.Vector3(0, 0, 0);
scene = new THREE.Scene();
geometry = new THREE.SphereBufferGeometry(500, 60, 40);
geometry.scale(-1, 1, 1);
var video = document.createElement('video');
video.src = window.URL.createObjectURL(ms);
ms.addEventListener('sourceopen', onMediaSourceOpen);
video.preload = "auto";
texture = new THREE.Texture(video);
texture.minFilter = THREE.LinearFilter;
texture.format = THREE.RGBFormat;
scene.add(camera);
mesh = new THREE.Mesh(
new THREE.PlaneGeometry(1920, 1080),
new THREE.MeshBasicMaterial({
map: texture
}));
mesh.position.set(0, 0, -1000);
scene.add(mesh);
camera.add(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
getData('sd_dash.mpd');
function animate() {
renderer.animate(render);
}
function render() {
text.innerHTML = video.readyState;
if (video.readyState === video.HAVE_FUTURE_DATA) {
index = (index + 1) % segments.length;
nextSegment(index);
texture.needsUpdate = true;
}
renderer.render(scene, camera);
}
function videoInit(initBytes) {
videoBits = initBytes;
chunk = initBytes.slice(0, parseInt(segments[0].getAttribute("mediaRange").toString().split('-')[1]) + 1);
appendToBuffer(chunk);
animate();
}
function onMediaSourceOpen() {
sourceBuffer = ms.addSourceBuffer('video/mp4; codecs="avc1.640033"');
sourceBuffer.mode = 'sequence';
}
function...