JPEG Three.js
Working on Chrome, OSX, and Firefox.
by dustinkerstein
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.min.js"></script>
<div id="container"></div>
JavaScript
var container, mesh, geometry, camera, scene, renderer, texture;
var index = 0;
var numFrames = 243;
var blobs = [];
container = document.getElementById('container');
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1100);
camera.target = new THREE.Vector3(0, 0, 0);
scene = new THREE.Scene();
geometry = new THREE.SphereBufferGeometry(500, 60, 40);
geometry.scale(-1, 1, 1);
texture = new THREE.Texture();
texture.minFilter = THREE.LinearFilter;
texture.format = THREE.RGBFormat;
scene.add(camera);
mesh = new THREE.Mesh(
new THREE.PlaneGeometry(1920, 1080),
new THREE.MeshBasicMaterial({
map: texture
}));
mesh.position.set(0, 0, -1000);
scene.add(mesh);
camera.add(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
loadTextures();
renderer.animate(render);
async function loadTextures() {
for (var i = 0; i < numFrames; i++) {
var url = "https://files.panomoments.com/jpeg/" + pad(i+1, 3) + ".jpg";
const response = await fetch(url, {
method: 'GET'
});
const arrayBuffer = await response.arrayBuffer();
blobs[i] = window.URL.createObjectURL(new Blob([arrayBuffer], {type: "image/jpeg"}));
}
}
function render() {
if (blobs[index]) {
var loader = new THREE.TextureLoader();
loader.load( blobs[index], function ( texture ) {
texture.minFilter = THREE.LinearFilter;
texture.format = THREE.RGBFormat;
mesh.material.map = texture;
});
index = (index + 1) % numFrames;
}
renderer.render(scene, camera);
}
function pad(n, width, z) {
z = z || '0';
n = n + '';
return n.length >= width ? n : new Array(width - n.length + 1).join(z) + n;
}