JSFiddle - React, Tailwind, and code Playground
by dusset
HTML
<div id="flash"></div>
<div id="shadow"></div>
<h3 id="ding"></h3>
<h1>Welcome to Prizuccino</h1> (Unimplemented features - achievements, Prizie quotes, several items functionality, ...)
<h1 id="experience"></h1>
<h1 id="level"></h1>
<p id="roll"></p>
<p id="day"></p>
<p id="result" style="color:red;"></p>
<p id="charges">Charges: </p>
<button id="trigger">TRIGGER!</button>
<br>
<button id="magicvial"></button>
<button id="lessermagicvial"></button>
<button id="lesseremptyvial"></button>
<button id="lesserwisdom"></button>
<button id="greaterwisdom"></button>
<button id="hathrian">Hathrian's Cube 1</button>
<button id="damagedhc"></button>
<button id="empoweredhc"></button>
<button id="boxlesserprizes"></button>
<button id="pristine"></button>
<button id="wind"></button>
<button id="esoe"></button>
<br><br>
<p>Items disabled in demo</p>
<button id="emptyvial"></button>
<button id="flame"></button>
<button id="hourglass"></button>
<button id="speculation"></button>
<button id="fate"></button>
<button id="enchantedfate"></button>
<br><br><br>
<button id="RESET">RESET</button>
<button id="simulate">Simulate</button>
<button id="1000sim">1000xSim</button>
<br><br>
<h1>STATS</h1>
<p id="stats_triggers"></p>
<p id="stats_mvuses"></p>
<p id="stats_wins0"></p>
<p id="stats_winsA"></p>
<p id="stats_winsB"></p>
<p id="stats_winsC"></p>
<p id="stats_winsD"></p>
<p id="stats_winsE"></p>
<p id="stats_winsF"></p>
<p id="stats_winsG"></p>
<p id="stats_soefproc"></p>
<p id="stats_sopwproc"></p>
<p id="stats_sonwproc"></p>
<h1>STATS - Shard of Pristine Waters</h1>
<p id="stats_sopw_dhc"></p>
<p id="stats_sopw_lmv"></p>
<p id="stats_sopw_gsow"></p>
<p id="stats_sopw_lsow"></p>
<p id="stats_sopw_lev"></p>
<p id="stats_sopw_mv"></p>
<h1>STATS - Box of Lesser Prizes</h1>
<p id="stats_bolp_lsow"></p>
<p id="stats_bolp_lmv"></p>
<p id="stats_bolp_gsow"></p>
<p id="stats_bolp_pos"></p>
<p id="stats_bolp_pof"></p>
<p id="stats_bolp_epof"></p>
<p...
CSS
h1 {font-size:30px;}
body { font-size:22px;}
button {font-size:22px;}
#flash { width: 100%; height: 100%; position:absolute; top:0; left:0; z-index:100; background:#ff0000; }
#shadow { width:150px; height:1px; background:#222; box-shadow:0 0 120px 70px #000; position:absolute; top:50%; left:50%; margin-left:-80px; margin-top:-20px;border-radius:100px;z-index:120; }
h3 { font-size:80px; color:#00ff00; position:absolute; top:40%; left:50%; margin-left:-120px;z-index:200;}
td {padding:5px; font-size:12px; width:42px; font-family:Tahoma}
tr {border-bottom:3px solid blue;}
td.border { border-right: 2px solid black;}
tr:nth-child(even) {
background-color: #000000;
}
JavaScript
//RESET CHEAT
function resetP3ie() {
if (SoNWused > 0) {
charges = 2;
SoNWused -= 1;
} else {
charges = 1;
};
document.getElementById("charges").innerHTML = "Charges: " + charges;
if (ESoEcooldown > 0) {
ESoEcooldown -= 1;
document.getElementById("esoe").innerHTML = "Eternal Shard of Elements " + ESoEamount + " Cooldown: " + ESoEcooldown + "days";
};
day += 1;
document.getElementById("day").innerHTML ="Day: " + day;
log.innerHTML += "<br /><hr />New day;"; //LOG
};
document.getElementById("RESET").onclick = resetP3ie;
//RESET DAY, TRIGGER ON KEYPRESS: "R", "T"
$(window).keyup(function(e) {
if(e.keyCode == 82) {
resetP3ie();
} else if(e.keyCode == 84) {
triggerP3ie();
};
});
//END KEYPRESS
//END RESET CHEAT
var charges = 1;
//TRIGGER
function triggerP3ie() {
if (charges >= 1) {
rollTrigger();
addExp(100);
charges -= 1;
document.getElementById("charges").innerHTML = "Charges: " + charges;
//STATS
statsTriggers += 1;
document.getElementById("stats_triggers").innerHTML = "Triggers: " + statsTriggers;
} else {
alert("Not enough charges.");
};
};
document.getElementById("charges").innerHTML = "Charges: " + charges;
document.getElementById("trigger").onclick = triggerP3ie;
function rollTrigger() {
var roll = Math.round(Math.random()*999999999+1);
var result = document.getElementById("result");
if (roll <= 15574) {
var categoryRoll = Math.round(Math.random()*2+1);
if (categoryRoll == 1) {
result.innerHTML = "Category G - Prize 1";
log.innerHTML += "<br />Trigger - win = true; Category G - Prize 1"; //LOG
} else if (categoryRoll == 2) {
result.innerHTML = "Category G - Prize 2";
log.innerHTML += "<br />Trigger - win = true; Category G - Prize 2"; //LOG
} else {
...