JSFiddle - React, Tailwind, and code Playground
by Douglas Duhaime
JavaScript
var camera, scene, renderer;
var mesh;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 400;
scene = new THREE.Scene();
var materials = [];
var geometry = new THREE.PlaneGeometry(400, 400, 10, 10);
geometry.faceVertexUvs[0] = [];
for(var i = 0; i < geometry.faces.length; i++){
geometry.faceVertexUvs[0].push([
new THREE.Vector2( 0,0 ),
new THREE.Vector2( 0,1 ),
new THREE.Vector2( 1,1),
new THREE.Vector2( 1,0),
]);
geometry.faces[i].materialIndex = i;
materials.push(createTexture(i, "#"+Math.random().toString(16).slice(2,8)));
}
geometry.computeFaceNormals();
geometry.dynamic = true;
geometry.uvsNeedUpdate = true;
//var material = new THREE.MeshBasicMaterial( { color: 0x9955ee } );
mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial(materials) );
mesh.rotation.set(0,Math.PI,Math.PI)
scene.add( mesh );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
// mesh.rotation.x += 0.005;
// mesh.rotation.y += 0.01;
renderer.render(...