// CanvasRenderer ignores LinePieces flag
// https://github.com/mrdoob/three.js/issues/1668
// by John Shaffstall aka double051
var CanvasDiv = document.getElementById('CanvasDiv');
var WebGLDiv = document.getElementById('WebGLDiv');
// var THREE = THREE || {};
// renderers
var canvasRenderer = new THREE.CanvasRenderer();
CanvasDiv.appendChild(canvasRenderer.domElement);
var webglRenderer = new THREE.WebGLRenderer();
WebGLDiv.appendChild(webglRenderer.domElement);
// camera
var camFoV = 70;
var camAR = CanvasDiv.offsetWidth/CanvasDiv.offsetHeight;
var camera = new THREE.PerspectiveCamera(camFoV, camAR, 1, 50);
camera.position.set(0,0,-10);
var camRadius = 10;
var camTheta = 0;
// scene
var scene = new THREE.Scene();
scene.add(camera);
// line geometry
var vertexCount = 50;
var vertexBound = 8;
var lineGeometry = new THREE.Geometry();
for(var i = 0; i < vertexCount; i++)
{
var vertexX = vertexBound * (Math.random()-0.5);
var vertexY = vertexBound * (Math.random()-0.5);
var vertexZ = vertexBound * (Math.random()-0.5);
console.log('vertex at ('+vertexX+', '+vertexY+', '+vertexZ+')');
var vertexPos = new THREE.Vector3(vertexX, vertexY, vertexZ);
var vertex = new THREE.Vertex(vertexPos);
lineGeometry.vertices.push(vertex);
}
// line object
var lineMaterial = new THREE.LineBasicMaterial({color:0xffff00});
// This is the broken part
// WebGL renderer respects THREE.LinePieces, Canvas does not
var lineObject = new THREE.Line(lineGeometry, lineMaterial, THREE.LinePieces);
lineObject.position.set
scene.add(lineObject);
function resize()
{
var width = CanvasDiv.offsetWidth;
var height = CanvasDiv.offsetHeight;
console.log('width = ' + width + ', height = ' + height);
canvasRenderer.setSize(width, height);
webglRenderer.setSize(width, height);
camera.aspect = width/height;
camera.updateProjectionMatrix();
}
function animate()
{
requestAnimationFrame(animate);
camTheta += 0.01;
var camX =...
Please Whitelist JSFiddle in your content blocker.
Help keep JSFiddle free for always by one of two ways:
Whitelist JSFiddle in your content blocker (two clicks)
Go PRO and get access to additional PRO features →
Join the 4+ million users, and keep the JSFiddle dream alive.
Ad-free
All ads in the editor and listing pages are turned completely off.
Use pre-released features
You get to try and use features (like the Palette Color Generator) months before everyone else.
Fiddle collections
Sort and categorize your Fiddles into multiple collections.
Private collections and fiddles
You can make as many Private Fiddles, and Private Collections as you wish!
Console
Debug your Fiddle with a minimal built-in JavaScript console.