body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
//... based on am original JS Fiddle by WestLangley.
var camera, scene, renderer;
var time=0, dt=0;
var q1, q2, q3, q4; // added
init();
animate();
//======================================================================
function init() {
scene = new THREE.Scene();
scene.add(new THREE.AmbientLight(0x222222));
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.x = 500;
camera.position.y = 0;
camera.position.z = 300;
camera.lookAt(0,0,0);
scene.add(camera);
//AMBIENT LIGHT
var ambientlight111 = new THREE.AmbientLight(0xaaaaaa);
scene.add( ambientlight111 );
//SPHERES
var t_Geometry = new THREE.SphereGeometry(10, 20, 20);
var t_Material = new THREE.MeshLambertMaterial({color: 0xffffff , opacity: 0.8});
t_Material.transparent = true;
target = new THREE.Mesh(t_Geometry, t_Material);
scene.add( target );
var s_Geometry = new THREE.SphereGeometry(15, 20, 20);
var s1_Material = new THREE.MeshLambertMaterial({color: 0xff0000 });
var s2_Material = new THREE.MeshLambertMaterial({color: 0x00ff00 });
var s3_Material = new THREE.MeshLambertMaterial({color: 0x0000ff });
var s4_Material = new THREE.MeshLambertMaterial({color: 0xffff00 });
s1 = new THREE.Mesh(s_Geometry, s1_Material);
s2 = new THREE.Mesh(s_Geometry, s2_Material);
s3 = new THREE.Mesh(s_Geometry, s3_Material);
s4 = new THREE.Mesh(s_Geometry, s4_Material);
s1.position.set (-140, -80, -120);
s2.position.set (-80, 80, -120);
s3.position.set ( 80, 80, -120);
s4.position.set ( 140, -80, -120);
scene.add(s1);
scene.add(s2);
scene.add(s3);
scene.add(s4);
//s_Geometry.dynamic = true; //... not neccesary
//CONE
c_geometry = new THREE.CylinderGeometry(3, 40, 120, 40, 10, false);
//... Following mod is as rec by WestLangley's answer at:-
//......
Please Whitelist JSFiddle in your content blocker.
Help keep JSFiddle free for always by one of two ways:
Whitelist JSFiddle in your content blocker (two clicks)
Go PRO and get access to additional PRO features →
Join the 4+ million users, and keep the JSFiddle dream alive.
Ad-free
All ads in the editor and listing pages are turned completely off.
Use pre-released features
You get to try and use features (like the Palette Color Generator) months before everyone else.
Fiddle collections
Sort and categorize your Fiddles into multiple collections.
Private collections and fiddles
You can make as many Private Fiddles, and Private Collections as you wish!
Console
Debug your Fiddle with a minimal built-in JavaScript console.