JSFiddle - React, Tailwind, and code Playground
by dshilkret
HTML
<script src=" https://gojs.net/latest/release/go-debug.js"></script>
<body onload="init()">
<div id="sample">
<div id="myDiagramDiv" style="border: solid 1px black; width:800px; height:800px"></div>
</div>
</body>
JavaScript
function init() {
if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this
var $ = go.GraphObject.make; // for conciseness in defining templates
myDiagram =
$(go.Diagram, "myDiagramDiv", // create a Diagram for the DIV HTML element
{
// position the graph in the middle of the diagram
initialContentAlignment: go.Spot.Center,
// allow double-click in background to create a new node
"clickCreatingTool.archetypeNodeData": { text: "Node", color: "white" },
// allow Ctrl-G to call groupSelection()
"commandHandler.archetypeGroupData": { text: "Group", isGroup: true, color: "blue" },
// enable undo & redo
"undoManager.isEnabled": true
});
// Define the appearance and behavior for Nodes:
// First, define the shared context menu for all Nodes, Links, and Groups.
// To simplify this code we define a function for creating a context menu button:
function makeButton(text, action, visiblePredicate) {
return $("ContextMenuButton",
$(go.TextBlock, text),
{ click: action },
// don't bother with binding GraphObject.visible if there's no predicate
visiblePredicate ? new go.Binding("visible", "", function(o, e) { return o.diagram ? visiblePredicate(o, e) : false; }).ofObject() : {});
}
// a context menu is an Adornment with a bunch of buttons in them
var partContextMenu =
$(go.Adornment, "Vertical",
makeButton("Properties",
function(e, obj) { // OBJ is this Button
var contextmenu = obj.part; // the Button is in the context menu Adornment
var part = contextmenu.adornedPart; // the adornedPart is the Part that the context menu adorns
// now can do something with PART, or with its data, or with the Adornment (the context menu)
...