Canvas ↔ ArrayBuffer in JavaScript
by donmccurdy
HTML
<h1>Canvas ↔ ArrayBuffer</h1>
<h2>1. Source <code><img></code></h2>
<img id="image-in" src="https://fiddle.jshell.net/img/logo.png">
<h2>2. Canvas</h2>
<canvas id="canvas"></canvas>
<h2>3. ImageData</h2>
<p id="imagedata-byte-length"></p>
<h2>4. ArrayBuffer</h2>
<p id="arraybuffer-byte-length"></p>
<h2>5. Final <code><img></code></h2>
<img id="image-out">
JavaScript
const imageIn = document.querySelector('#image-in');
const imageOut = document.querySelector('#image-out');
const canvas = document.querySelector('#canvas');
const imageDataByteLen = document.querySelector('#imagedata-byte-length');
const bufferByteLen = document.querySelector('#arraybuffer-byte-length');
const mimeType = 'image/png';
imageIn.addEventListener('load', () => {
// Draw image to canvas.
canvas.width = imageIn.width;
canvas.height = imageIn.height;
const ctx = canvas.getContext('2d');
ctx.drawImage(imageIn, 0, 0);
// Convert canvas to ImageData.
const imageData = ctx.getImageData(0, 0, imageIn.width, imageIn.height);
imageDataByteLen.textContent = imageData.data.byteLength + ' bytes.';
// Convert canvas to Blob, then Blob to ArrayBuffer.
canvas.toBlob((blob) => {
const reader = new FileReader();
reader.addEventListener('loadend', () => {
const arrayBuffer = reader.result;
bufferByteLen.textContent = arrayBuffer.byteLength + ' bytes.';
// Dispay Blob content in an Image.
const blob = new Blob([arrayBuffer], {type: mimeType});
imageOut.src = URL.createObjectURL(blob);
});
reader.readAsArrayBuffer(blob);
}, mimeType);
});