Third demo
by Laxmikant Dange
HTML
<!-- Learn about this code on MDN: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Advanced_animations -->
<canvas id="canvas" style="border: 1px solid" width="600" height="300"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var raf;
var ball = {
x: 100,
y: 100,
vx: 5,
vy: 2,
radius: 25,
color: 'blue',
draw: function() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fillStyle = this.color;
ctx.fill();
}
};
function draw() {
ctx.fillStyle = 'rgba(255, 255, 255, 0.3)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ball.draw();
ball.x += ball.vx;
ball.y += ball.vy;
ball.vy *= .99;
ball.vy += .25;
if (ball.y + ball.vy+25 > canvas.height ||
ball.y + ball.vy-25 < 0) {
ball.vy = -ball.vy;
}
if (ball.x + ball.vx+25 > canvas.width ||
ball.x + ball.vx-25 < 0) {
ball.vx = -ball.vx;
}
raf = window.requestAnimationFrame(draw);
}
canvas.addEventListener('mouseover', function(e) {
raf = window.requestAnimationFrame(draw);
});
canvas.addEventListener('mouseout', function(e) {
window.cancelAnimationFrame(raf);
});
ball.draw();