JSFiddle - React, Tailwind, and code Playground
by Laxmikant Dange
HTML
<div class="demo">
<div style="width: 100%; margin-bottom: 20px; margin-left:100px;">
<br>
<br>
<input class="knob" data-width="100%" value="45">
</div>
</div>
CSS
.group-canvas {
width: 40vh !important;
height: 40vh !important;
}
.knob {
margin-top: 14vh !important;
width: 24vh !important;
height: 13vh !important;
font-size: 9vh !important;
margin-left: -32vh !important;
}
JavaScript
/*!jQuery Knob*/
/**
* Downward compatible, touchable dial
*
* Version: 1.2.11
* Requires: jQuery v1.7+
*
* Copyright (c) 2012 Anthony Terrien
* Under MIT License (http://www.opensource.org/licenses/mit-license.php)
*
* Thanks to vor, eskimoblood, spiffistan, FabrizioC
*/ (function (factory) {
if (typeof exports === 'object') {
// CommonJS
module.exports = factory(require('jquery'));
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(['jquery'], factory);
} else {
// Browser globals
factory(jQuery);
}
}(function ($) {
/**
* Kontrol library
*/
"use strict";
/**
* Definition of globals and core
*/
var k = {}, // kontrol
max = Math.max,
min = Math.min;
k.c = {};
k.c.d = $(document);
k.c.t = function (e) {
return e.originalEvent.touches.length - 1;
};
/**
* Kontrol Object
*
* Definition of an abstract UI control
*
* Each concrete component must call this one.
* <code>
* k.o.call(this);
* </code>
*/
k.o = function () {
var s = this;
this.o = null; // array of options
this.$ = null; // jQuery wrapped element
this.i = null; // mixed HTMLInputElement or array of HTMLInputElement
this.g = null; // deprecated 2D graphics context for 'pre-rendering'
this.v = null; // value ; mixed array or integer
this.cv = null; // change value ; not commited value
this.x = 0; // canvas x position
this.y = 0; // canvas y position
this.w = 0; // canvas width
this.h = 0; // canvas height
this.$c = null; // jQuery canvas element
this.c = null; // rendered canvas context
this.t = 0; // touches index
this.isInit = false;
this.fgColor = null; // main color
this.pColor = null; // previous color
...