Wave with pointer
by Laxmikant Dange
HTML
<canvas id='can' width=1300 height=800></canvas>
JavaScript
var ctx;
function init(){
ctx=document.getElementById('can').getContext('2d');
ctx.canvas.width=1300;
ctx.canvas.height=800;
//ctx.scale(0.5,0.5)
ctx.fillStyle='#AAA'
for(var x=30;x<510;x++){
var y=Math.sin(Math.PI/180*x)*100;
ctx.beginPath();
ctx.arc(x+500,y+500,5,0,Math.PI*2);
ctx.fill();
}
}
var x=0;
function drawPointer(){
init();
var tailSize=50;
for(var i=0;i<tailSize;i++){
var y=Math.sin(Math.PI/180*(x-i))*100;
ctx.beginPath();
ctx.arc(x+500-i,y+500,5,0,Math.PI*2);
ctx.fillStyle='rgba(0,0,0,'+(1-(i/tailSize))+')';
ctx.fill();
}
x++;
if(x>500)return;
setTimeout(drawPointer,1);
}
init();
drawPointer()