JSFiddle - React, Tailwind, and code Playground
by dledle2
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>3D Pinball: Space Cadet Clone</title>
<style>
body, html { margin: 0; padding: 0; overflow: hidden; background: #000; color: white; font-family: sans-serif; }
canvas { display: block; background: #222; }
#ui {
position: absolute;
top: 10px;
left: 10px;
background: rgba(0,0,0,0.5);
padding: 10px;
border-radius: 8px;
}
</style>
</head>
<body>
<canvas id="pinballCanvas"></canvas>
<div id="ui">
<div>Score: <span id="score">0</span></div>
</div>
<script type="module">
const objects = {
ball: { x: 300, y: 400, vx: 0, vy: 0, radius: 8 },
flippers: [],
bumpers: [],
keys: { left: false, right: false },
score: 0
};
let width, height;
function initPhysics(canvas) {
width = canvas.width;
height = canvas.height;
objects.flippers = [
{ x: 200, y: 500, length: 80, angle: 0, side: 'left', active: false },
{ x: 400, y: 500, length: 80, angle: 0, side: 'right', active: false }
];
objects.bumpers = [
{ x: width / 2, y: height / 2 - 100, radius: 30 },
{ x: width / 2 - 100, y: height / 2, radius: 30 },
{ x: width / 2 + 100, y: height / 2, radius: 30 }
];
objects.ball.x = width / 2;
objects.ball.y = height - 120;
objects.ball.vx = 0;
objects.ball.vy = -200;
}
function updatePhysics(dt) {
const b = objects.ball;
b.vy += 500 * dt;
b.x += b.vx * dt;
b.y += b.vy * dt;
if (b.x < b.radius || b.x > width - b.radius) b.vx *= -1;
if (b.y < b.radius) b.vy *= -1;
if (b.y > height + b.radius) {
b.x = width / 2;
b.y = height - 100;
b.vx = 0;
b.vy = -200;
objects.score = 0;
}
...