JSFiddle - React, Tailwind, and code Playground

by dledle2

HTML

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>Win95 3D Maze with Sky, Clouds & Hidden Objects</title>
  <style>
    html, body { margin: 0; padding: 0; overflow: hidden; height: 100%; background: #000; }
    #info {
      position: absolute; top: 10px; left: 10px;
      color: #fff; font-family: sans-serif; z-index: 1;
      line-height: 1.4;
    }
    #timer, #foundCount {
      position: absolute; right: 10px; color: #fff; font-family: sans-serif; z-index: 1;
    }
    #timer { top: 10px; font-size: 18px; }
    #foundCount { top: 40px; font-size: 16px; }
    canvas { display: block; width: 100vw; height: 100vh; }
  </style>
</head>
<body>
  <div id="info">
    Use Arrow Keys or WASD to Move – click to engage mouse look<br>
    Hold Left-Click to move forward, Right-Click to move backward<br>
    Press 'L' to toggle vertical look on/off<br>
    Find all 3 hidden objects!
  </div>
  <div id="timer">Time: 0s</div>
  <div id="foundCount">Found: 0/3</div>

  <!-- Three.js r128 -->
  <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
  <!-- Sky shader from examples (must match r128) -->
  <script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/objects/Sky.js"></script>
  <script>
    document.addEventListener('DOMContentLoaded', () => {
      // ======== GLOBAL FLAGS & CONFIG ========
      let enableLookUpDown = false;  // Toggle vertical look with 'L'
      let mouseForward = false;
      let mouseBackward = false;

      const MAZE_ROWS           = 10;
      const MAZE_COLS           = 10;
      const CELL_SIZE           = 10;
      const WALL_HEIGHT         = 10;
      const MOVE_SPEED          = 0.8;
      const ROTATE_SPEED        = 0.03;
      const BUFFER              = CELL_SIZE * 0.15;
      const FLOOR_BRICK_SIZE    = 8;

      const CLOUD_COUNT         = 150;
      const CLOUD_SCALE         = 20;
      const CLOUD_HEIGHT_FACTOR = 5;
      const SKY_TURBIDITY       = 3;

     ...