JSFiddle - React, Tailwind, and code Playground

by dledle2

HTML

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  <title>3D Pinball: Space Cadet Clone</title>
  <style>
    body { margin: 0; overflow: hidden; }
    canvas { display: block; }
    #overlay {
      position: absolute;
      top: 10px;
      left: 10px;
      color: white;
      font-family: sans-serif;
      z-index: 1;
    }
  </style>
</head>
<body>
  <div id="overlay">Use Z/X keys to control flippers</div>

  <!-- THREE.js and Cannon-ES UMD bundle -->
  <script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
  <script src="https://github.com/schteppe/cannon.js/releases/download/v0.6.2/cannon.min.js"></script>

  <script>
    document.addEventListener('DOMContentLoaded', () => {
      // Ensure Cannon-ES is loaded globally
      if (typeof CANNON === 'undefined') {
        console.error('CANNON not loaded. Check your script src path.');
        return;
      }

      // --- Setup THREE.js Scene ---
      const scene = new THREE.Scene();
      const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
      camera.position.set(0, 15, 30);
      camera.lookAt(scene.position);

      const renderer = new THREE.WebGLRenderer({ antialias: true });
      renderer.setSize(window.innerWidth, window.innerHeight);
      renderer.setClearColor(0x000000);
      document.body.appendChild(renderer.domElement);

      // --- Setup CANNON.js Physics ---
      const world = new CANNON.World({ gravity: new CANNON.Vec3(0, -9.82, 0) });
      world.broadphase = new CANNON.NaiveBroadphase();
      world.solver.iterations = 10;

      // Materials
      const ballMaterial = new CANNON.Material('ball');
      const tableMaterial = new CANNON.Material('table');
      const contactMat = new CANNON.ContactMaterial(ballMaterial, tableMaterial, {
        friction: 0.0,
        restitution: 0.7
      });
     ...