JSFiddle - React, Tailwind, and code Playground
by dledle2
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>3D Pinball: Space Cadet Clone</title>
<style>
body { margin: 0; overflow: hidden; }
canvas { display: block; }
#overlay {
position: absolute;
top: 10px;
left: 10px;
color: white;
font-family: sans-serif;
z-index: 1;
}
</style>
</head>
<body>
<div id="overlay">Use Z/X keys to control flippers</div>
<!-- THREE.js and Cannon-ES UMD bundle -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
<script src="https://github.com/schteppe/cannon.js/releases/download/v0.6.2/cannon.min.js"></script>
<script>
document.addEventListener('DOMContentLoaded', () => {
// Ensure Cannon-ES is loaded globally
if (typeof CANNON === 'undefined') {
console.error('CANNON not loaded. Check your script src path.');
return;
}
// --- Setup THREE.js Scene ---
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 15, 30);
camera.lookAt(scene.position);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x000000);
document.body.appendChild(renderer.domElement);
// --- Setup CANNON.js Physics ---
const world = new CANNON.World({ gravity: new CANNON.Vec3(0, -9.82, 0) });
world.broadphase = new CANNON.NaiveBroadphase();
world.solver.iterations = 10;
// Materials
const ballMaterial = new CANNON.Material('ball');
const tableMaterial = new CANNON.Material('table');
const contactMat = new CANNON.ContactMaterial(ballMaterial, tableMaterial, {
friction: 0.0,
restitution: 0.7
});
...