JSFiddle - React, Tailwind, and code Playground
by dledle2
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Pinball Space Cadet Clone</title>
<style>
body { margin: 0; overflow: hidden; }
canvas { display: block; }
</style>
</head>
<body>
<!-- Load Cannon.js (non-module UMD) -->
<script src="https://github.com/schteppe/cannon.js/releases/download/v0.6.2/cannon.min.js"></script>
<!-- Main application as an ES module -->
<script type="module">
import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js';
let scene, camera, renderer, controls;
let world;
let ballBody, ballMesh;
let flipperLeftBody, flipperRightBody;
let flipperLeftMesh, flipperRightMesh;
init();
animate();
function init() {
// Scene
scene = new THREE.Scene();
scene.background = new THREE.Color(0x222222);
// Camera
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(0, 15, 30);
// Renderer
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Controls
controls = new OrbitControls(camera, renderer.domElement);
controls.enablePan = false;
controls.minDistance = 10;
controls.maxDistance = 50;
// Lights
const ambient = new THREE.HemisphereLight(0xffffff, 0x444444);
ambient.position.set(0, 20, 0);
scene.add(ambient);
const dirLight = new THREE.DirectionalLight(0xffffff);
dirLight.position.set(-3, 10, -3);
scene.add(dirLight);
// Physics world
world = new CANNON.World();
world.gravity.set(0, -9.82, 0);
world.broadphase = new...