JSFiddle - React, Tailwind, and code Playground

by dledle2

HTML

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>3D Pinball Space Cadet Clone</title>
  <style>
    body { margin: 0; overflow: hidden; }
    canvas { display: block; }
  </style>
</head>
<body>
  <!-- Load Cannon.js (non-module UMD) -->
  <script src="https://github.com/schteppe/cannon.js/releases/download/v0.6.2/cannon.min.js"></script>

  <!-- Main application as an ES module -->
  <script type="module">
    import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
    import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js';

    let scene, camera, renderer, controls;
    let world;
    let ballBody, ballMesh;
    let flipperLeftBody, flipperRightBody;
    let flipperLeftMesh, flipperRightMesh;

    init();
    animate();

    function init() {
      // Scene
      scene = new THREE.Scene();
      scene.background = new THREE.Color(0x222222);

      // Camera
      camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 100);
      camera.position.set(0, 15, 30);

      // Renderer
      renderer = new THREE.WebGLRenderer({ antialias: true });
      renderer.setSize(window.innerWidth, window.innerHeight);
      document.body.appendChild(renderer.domElement);

      // Controls
      controls = new OrbitControls(camera, renderer.domElement);
      controls.enablePan = false;
      controls.minDistance = 10;
      controls.maxDistance = 50;

      // Lights
      const ambient = new THREE.HemisphereLight(0xffffff, 0x444444);
      ambient.position.set(0, 20, 0);
      scene.add(ambient);
      const dirLight = new THREE.DirectionalLight(0xffffff);
      dirLight.position.set(-3, 10, -3);
      scene.add(dirLight);

      // Physics world
      world = new CANNON.World();
      world.gravity.set(0, -9.82, 0);
      world.broadphase = new...