JSFiddle - React, Tailwind, and code Playground

by dledle2

HTML

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>Pinball Clone (Matter.js Demo)</title>
  <style>
    /* Basic styling to make the body and canvas fill the screen */
    html, body {
      margin: 0;
      padding: 0;
      overflow: hidden; /* Prevent scrollbars */
      background: #000; /* Set a black background for the page */
    }
    canvas {
      display: block; /* Remove extra space below the canvas */
      background: #111; /* Set a dark background for the canvas */
    }
    #controls {
      position: absolute;
      top: 10px;
      left: 10px;
      color: #fff;
      font-family: sans-serif;
      z-index: 10; /* Ensure controls are above the canvas */
    }
  </style>
</head>
<body>
  <div id="controls">
    <p>Left flipper: Z or ← Right flipper: / or →</p>
  </div>

  <canvas id="pinballCanvas"></canvas>

  <script src="https://cdn.jsdelivr.net/npm/[email protected]/build/matter.min.js"></script>

  <script>
    // Wait for the DOM to be fully loaded before initializing the game
    document.addEventListener('DOMContentLoaded', () => {
      try {
        // Get the canvas element
        const canvas = document.getElementById('pinballCanvas');
        if (!canvas) {
          return; // Stop execution if canvas is missing
        }

        // 1) create engine & renderer
        const engine = Matter.Engine.create();

        const render = Matter.Render.create({
          canvas: canvas, // Use the dedicated canvas element
          engine: engine,
          options: {
            width: window.innerWidth, // Set initial width to window width
            height: window.innerHeight, // Set initial height to window height
            wireframes: false, // Use solid shapes
            background: '#111' // Canvas background color
          }
        });

        // Get the current window dimensions for initial setup
        let windowWidth =...