JSFiddle - React, Tailwind, and code Playground
by dledle2
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pinball Clone (Matter.js Demo)</title>
<style>
/* Basic styling to make the body and canvas fill the screen */
html, body {
margin: 0;
padding: 0;
overflow: hidden; /* Prevent scrollbars */
background: #000; /* Set a black background for the page */
}
canvas {
display: block; /* Remove extra space below the canvas */
background: #111; /* Set a dark background for the canvas */
}
#controls {
position: absolute;
top: 10px;
left: 10px;
color: #fff;
font-family: sans-serif;
z-index: 10; /* Ensure controls are above the canvas */
}
</style>
</head>
<body>
<div id="controls">
<p>Left flipper: Z or ← Right flipper: / or →</p>
</div>
<canvas id="pinballCanvas"></canvas>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/matter.min.js"></script>
<script>
// Wait for the DOM to be fully loaded before initializing the game
document.addEventListener('DOMContentLoaded', () => {
try {
// Get the canvas element
const canvas = document.getElementById('pinballCanvas');
if (!canvas) {
return; // Stop execution if canvas is missing
}
// 1) create engine & renderer
const engine = Matter.Engine.create();
const render = Matter.Render.create({
canvas: canvas, // Use the dedicated canvas element
engine: engine,
options: {
width: window.innerWidth, // Set initial width to window width
height: window.innerHeight, // Set initial height to window height
wireframes: false, // Use solid shapes
background: '#111' // Canvas background color
}
});
// Get the current window dimensions for initial setup
let windowWidth =...