Quadcopter drop Tanks

Keyboard Controls: Arrow Keys to move A & Z = Raise & Lower W & E = Rotate Camera S7 D = Turn Left and Right

by dknight0

HTML

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Quadcopter Simulator</title>
    <style>
        body { margin: 0; overflow: hidden; }
        canvas { display: block; }
        #control-bar {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 50px;
            background-color: darkgray;
            padding: 5px;
            display: flex;
            align-items: center;
        }
        #clock {
            background-color: black;
            color: white;
            border-radius: 4px;
            padding: 3px 6px;
        }
        #munition-selector {
            margin-left: 10px;
            padding: 3px;
            background-color: white;
            border: 1px solid black;
            border-radius: 4px;
        }
    </style>
</head>
<body>
    <div id="control-bar">
        <div id="clock">3:00:00 PM</div>
        <select id="munition-selector">
            <option value="F67 Grenade">F67 Grenade</option>
            <option value="60mm Mortar Round">60mm Mortar Round</option>
        </select>
    </div>
    <script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/GLTFLoader.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/18.6.4/tween.umd.min.js"></script>
    <script src="https://dave-knight.com/projects/loaders/OrbitControls.js"></script>
    <script type="module" src="path/to/BufferGeometryUtils.js"></script>
    <script>
        $(document).ready(function() {
            let cameraTiltAngle = 0; // Introduce a new variable for the camera tilt angle
            let scene, camera, renderer;
            let quadcopter, baseStation, sun;
            let worldWidth =...