Quadcopter drop Tanks
Keyboard Controls: Arrow Keys to move A & Z = Raise & Lower W & E = Rotate Camera S7 D = Turn Left and Right
by dknight0
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Quadcopter Simulator</title>
<style>
body { margin: 0; overflow: hidden; }
canvas { display: block; }
#control-bar {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 50px;
background-color: darkgray;
padding: 5px;
display: flex;
align-items: center;
}
#clock {
background-color: black;
color: white;
border-radius: 4px;
padding: 3px 6px;
}
#munition-selector {
margin-left: 10px;
padding: 3px;
background-color: white;
border: 1px solid black;
border-radius: 4px;
}
</style>
</head>
<body>
<div id="control-bar">
<div id="clock">3:00:00 PM</div>
<select id="munition-selector">
<option value="F67 Grenade">F67 Grenade</option>
<option value="60mm Mortar Round">60mm Mortar Round</option>
</select>
</div>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/18.6.4/tween.umd.min.js"></script>
<script src="https://dave-knight.com/projects/loaders/OrbitControls.js"></script>
<script type="module" src="path/to/BufferGeometryUtils.js"></script>
<script>
$(document).ready(function() {
let cameraTiltAngle = 0; // Introduce a new variable for the camera tilt angle
let scene, camera, renderer;
let quadcopter, baseStation, sun;
let worldWidth =...