JSFiddle - React, Tailwind, and code Playground
by djwelsh
HTML
<div id="holder"></div>
JavaScript
var e;
var myPath;
var animation; //make the variables global, so you can access them in the animation function
window.onload = function() {
var r = Raphael("holder", 620, 420),
discattr = {
fill: "#666",
stroke: "none"
};
function curve(x, y, zx, zy, colour) {
var ax = Math.floor(Math.random() * 200) + x;
var ay = Math.floor(Math.random() * 200) + (y - 100);
var bx = Math.floor(Math.random() * 200) + (zx - 200);
var by = Math.floor(Math.random() * 200) + (zy - 100);
e = r.circle(x, y, 5, 5).attr({
stroke: "none",
fill: colour
});
var path = [["M", x, y], ["C", ax, ay, bx, by, zx, zy]];
myPath = r.path(path).attr({
stroke: colour,
"stroke-width": 2,
"stroke-linecap": "round",
"stroke-opacity": 0.2
});
controls = r.set(
r.circle(x, y, 5).attr(discattr), r.circle(zx, zy, 5).attr(discattr));
}
curve(100,100,200,300,"red");
animation = window.setInterval("animate()", 10); //execute the animation function all 10ms (change the value for another speed)
};
var counter = 0; // a counter that counts animation steps
function animate(){
if(myPath.getTotalLength() <= counter){ //break as soon as the total length is reached
clearInterval(animation);
return;
}
var pos = myPath.getPointAtLength(counter); //get the position (see Raphael docs)
e.attr({cx: pos.x, cy: pos.y}); //set the circle position
counter++; // count the step counter one up
};