<!DOCTYPE html>
<!--
@license
Copyright 2019 Google LLC. All Rights Reserved.
SPDX-License-Identifier: Apache-2.0
-->
<html>
<head>
<title>Overlay Map Types</title>
<script src="https://polyfill.io/v3/polyfill.min.js?features=default"></script>
<!-- jsFiddle will insert css and js -->
</head>
<body>
<div id="map"></div>
<!--
The `defer` attribute causes the callback to execute after the full HTML
document has been parsed. For non-blocking uses, avoiding race conditions,
and consistent behavior across browsers, consider loading using Promises.
See https://developers.google.com/maps/documentation/javascript/load-maps-js-api
for more information.
-->
<script
src="https://maps.googleapis.com/maps/api/js?key=AIzaSyB41DRUbKWJHPxaFjMAwdrzWzbVKartNGg&callback=initMap&v=weekly"
defer
></script>
</body>
</html>
CSS
/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0
*/
/*
* Always set the map height explicitly to define the size of the div element
* that contains the map.
*/
#map {
height: 100%;
}
/*
* Optional: Makes the sample page fill the window.
*/
html,
body {
height: 100%;
margin: 0;
padding: 0;
}
JavaScript
/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0
*/
/*
* This demo illustrates the coordinate system used to display map tiles in the
* API.
*
* Tiles in Google Maps are numbered from the same origin as that for
* pixels. For Google's implementation of the Mercator projection, the origin
* tile is always at the northwest corner of the map, with x values increasing
* from west to east and y values increasing from north to south.
*
* Try panning and zooming the map to see how the coordinates change.
*/
class CoordMapType {
tileSize;
// Cache for the tiles that need to be re-drawn.
// This could be a weakmap so we can store
// tile -> {coord, zoom} for redrawing
tileSet;
tileOptions;
alt = null;
maxZoom = 17;
minZoom = 0;
name = null;
projection = null;
radius = 6378137;
currentTick = 0;
offscreen;
constructor(tileSize) {
this.tileSize = tileSize;
this.tileSet = new Set();
this.tileOptions = new WeakMap();
let ratio = window.devicePixelRatio;
this.offscreen = new OffscreenCanvas(tileSize.width * ratio, tileSize.height * ratio);
let ctx = this.offscreen.getContext('2d');
ctx.setTransform(ratio, 0, 0, ratio, 0, 0);
}
tick(t) {
this.currentTick = t;
this.tileSet.forEach(this.drawTile.bind(this));
}
drawTile(canvas) {
const t = this.currentTick / 1000; // milliseconds
const w = this.tileSize.width;
const h = this.tileSize.height;
const ctx = this.offscreen.getContext('2d');
const outCtx = canvas.getContext('bitmaprenderer');
const options = this.tileOptions.get(canvas);
const numCircles = options.zoom;
ctx.clearRect(0, 0, w, h);
ctx.font = "10px sans-serif";
ctx.fillStyle = "#000000";
ctx.fillText(`x: ${options.coord.x}, y: ${options.coord.y}, z: ${options.zoom}, t: ${t.toFixed(3)}`, 0, 10);
let r = (Math.sin(t * 10) * 10) + 20;
for (var i = 0; i < numCircles; i++) {
...
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