Base EaselJS Fiddle (with touch)

Sets up a canvas, stage, and tick

by dirkk0

HTML

<canvas id="canvas" width="800" height="600"></canvas>

JavaScript

var canvas = document.getElementById("canvas");

        // FIX: Cancel touch end event and handle click via touchstart
        document.addEventListener("touchend", function(e) { e.preventDefault(); }, false);
        canvas.addEventListener("touchstart", function(e)
        {
            var ctx = canvas.getContext("2d");
            var x = Math.random() * 320;
            var y = Math.random() * 480;
            var w = Math.random() * 100;
            var h = Math.random() * 100;

            ctx.fillStyle = "#FF0000";

            ctx.fillRect(x,y,w,h);

            // FIX: Cancel the event
            e.preventDefault();
        }, false);