Base EaselJS Fiddle #1
Sets up a canvas, stage, and tick
by dirkk0
HTML
<canvas id="canvas" width="800" height="600"></canvas>
JavaScript
var stage = new createjs.Stage("canvas");
createjs.Ticker.addEventListener("tick", tick);
var shape = new createjs.Shape(
new createjs.Graphics().f("#f00").dc(0,0,100)
).set({x:100,y:100});
stage.addChild(shape);
shape.addEventListener("click", function(){
shape.x = Math.random() * 100 + 100;
stage.removeChild(shape);
});
shape.cursor = "none";
stage.enableMouseOver(2);
function tick() {
console.log(shape.x);
stage.update();
}