Apply SVG pixelation filter as mask.
by dievardump
HTML
<svg width="600" height="400" xmlns="http://www.w3.org/2000/svg">
<defs>
<filter id="bwNoise">
<feTurbulence
type="fractalNoise"
baseFrequency="0.5"
numOctaves="1"
seed="5"
result="noise"/>
<!-- Make everything white and use noise red channel as alpha -->
<feColorMatrix
type="matrix"
values="0 0 0 0 1
0 0 0 0 1
0 0 0 0 1
1 0 0 0 0"
result="alpha"/>
<!-- Create hard binary threshold -->
<feComponentTransfer>
<feFuncA type="discrete" tableValues="0 0 0 0 0 1 1 1 1 1"/>
</feComponentTransfer>
</filter>
<!-- Reusable mask -->
<mask id="noiseMask">
<rect width="100%" height="100%" fill="white" filter="url(#bwNoise)"/>
</mask>
</defs>
<!-- Red background to see transparency -->
<rect width="600" height="400" fill="red"/>
<!-- Apply mask to a circle with scaling -->
<circle cx="300" cy="200" r="150" fill="coral" mask="url(#noiseMask)" transform="scale(3)"/>
</svg>