JSFiddle - React, Tailwind, and code Playground

by dhaval_123

HTML

<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js&quot;"></script>
<div class="wrapper" style="backgroundColor='green';display:block">
    <div class="t-shirt">
        <canvas id="c" width="500" height="400"></canvas>        
        <input type="button" id="saveImg" value="Save Image"/>
    </div>
    <div class="myText" style="float:right">
        <input type="text" id="logo"/>
        <input type="button" id="loadText" value="Load Text"/>
        <input type="button" id="left" value="left"/>
        <input type="button" id="right" value="right"/>
        <input type="button" id="top" value="top"/>
        <input type="button" id="bottom" value="bottom" />
    </div>
</div>

JavaScript

var canvas = new fabric.Canvas('c');
var scaleFactor=0.4

canvas.backgroundColor = 'yellow';
canvas.renderAll();
var myImg = 'http://izy.urweb.eu/files/tshirt.jpg';



fabric.Image.fromURL(myImg, function(myImg) {
    var img1 = myImg.scale(scaleFactor).set({ left: 0, top: 0 });

    var text = new fabric.Text('the_text_sample\nand more', {
                fontFamily: 'Arial',
                fontSize:20,
            });

    text.set("top",myImg.height*scaleFactor-myImg.height*scaleFactor+150);
    text.set("left",myImg.width*scaleFactor/2-text.width/2);

    var group = new fabric.Group([ img1,text ], { left: 10, top: 10 });
    canvas.add(group);
console.log(canvas._objects[0]._objects[1].text);
});


$('#saveImg').on('click',saveImg);


function saveImg = () => {    
    console.log('export image');
    var image = new Image(),
    canvass = document.createElements('canvas'),
    ctxs = canvass.getContext('2d');

			image.src = 'https://i.stack.imgur.com/I4jXc.png';

      image.onload = () => {
          ctxs.drawImage(image,
              70, 20,   // Start at 70/20 pixels from the left and the top of the image (crop),
              50, 50,   // "Get" a `50 * 50` (w * h) area from the source image (crop),
              0, 0,     // Place the result at 0, 0 in the canvas,
              100, 100); // With as width / height: 100 * 100 (scale)
              window.open(canvass.toDataURL('png'));
      }
      
}