Three Js Basic

by devangkantharia

CSS

body {
  margin: 0;
}

canvas {
  width: 100%;
  height: 100%
}

JavaScript

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);

var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({
  color: 0x00ff00
});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);

camera.position.z = 5;

var render = function() {
  requestAnimationFrame(render);

  cube.rotation.x += 0.1;
  cube.rotation.y += 0.1;

  renderer.render(scene, camera);
};

render();