Canvas multiple reborn color sine
by Denise Nepraunig
HTML
<canvas id="canvas" width="500" height="400" style="border:1px solid #000000;"></canvas>
JavaScript
// get the theory behind:
// http://nepraunig.com/wp/?p=150
// grab the canvas and context
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var canvaswidth = 500;
var canvasheight = 400;
// the shape object is a placeholder for all squares
// we are going to create
var Shape = function(x, y, width, height, xspeed, yspeed, color) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.xspeed = xspeed;
this.yspeed = yspeed;
this.color = color;
};
var Player = function(x, y, width, height, xspeed, yspeed, color) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.xspeed = xspeed;
this.yspeed = yspeed;
this.color = color;
this.moveUp = false;
this.moveDown = false;
this.moveLeft = false;
this.moveRight = false;
};
var player = new Player(250, 390, 10, 10, 5, 5, "#000000");
window.onkeydown=function(e) {
//console.log(e.keyCode);
switch(e.keyCode) {
case 37:
player.moveLeft = true;
break;
case 38:
player.moveUp = true;
break;
case 39:
player.moveRight = true;
break;
case 40:
player.moveDown = true;
break;
}
};
window.onkeyup=function(e) {
//console.log("key up");
switch(e.keyCode) {
case 37:
player.moveLeft = false;
break;
case 38:
player.moveUp = false;
break;
case 39:
player.moveRight = false;
break;
case 40:
player.moveDown = false;
break;
}
};
// lots of random color functions here:
/* http://stackoverflow.com/questions/1484506/random-color-generator-in-javascript */
function get_random_color() {
var letters = '0123456789ABCDEF'.split('');
var color = '#';
for (var i = 0; i < 6; i++ ) {
color +=...