threeJScancasTexure
by denis_miroshnikov_ts
HTML
<canvas id="canvas" style=""></canvas>
JavaScript
var materials = [];
var textures = [];
var width = window.innerWidth;
var height = window.innerHeight / 2;
var size = 257;
function changeCanvas() {
var canvas = document.getElementById('canvas');
canvas.width = canvas.height = size;
var context = canvas.getContext('2d');
context.font = '20pt Arial';
context.fillStyle = 'red';
context.fillRect(0, 0, canvas.width, canvas.height);
context.fillStyle = 'white';
context.fillRect(10, 10, canvas.width - 20, canvas.height - 20);
context.fillStyle = 'black';
context.textAlign = "center";
context.textBaseline = "middle";
context.fillText(new Date().getTime(), canvas.width / 2, canvas.height / 2);
return canvas;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(70, width / height, 0.1, 1000);
camera.position.y = 90;
camera.position.z = 800;
scene.add(camera);
for (var i = 0; i < 6; i++) {
var texture = new THREE.Texture(changeCanvas());
textures.push(texture);
var material = new THREE.MeshBasicMaterial({ map: texture });
materials.push(material);
}
var cube = new THREE.Mesh(new THREE.CubeGeometry(size, size, size, 1, 1, 1, materials), new THREE.MeshFaceMaterial());
cube.position.y = 150;
cube.rotation.y = 10;
scene.add(cube);
renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
changeCanvas();
for (var i = 0; i < textures.length; i++) {
textures[i].needsUpdate = true;
}
renderer.render(scene, camera);
}
init();
animate();