2 THREE.js HTML2Canvas.js canvas texture CORS error

2 THREE.js HTML2Canvas.js canvas texture CORS error

by denis_miroshnikov_ts

HTML

<head>
  <meta name="viewport" content="initial-scale=1.0, user-scalable=no">
  <meta charset="utf-8">
  <title>3D item Tracking</title>
  <style>
    html,
    body {
      /*width: 100%;*/
      height: 94%;
      margin: 0px;
      padding: 0px;
      background-color: #ffffff
    }

    button {
      position: absolute;
      top: 520px;
      left: 30px;
      border: 1px solid black;
      /*clear: both;
            display: block;*/
      z-index: 150;
      background: red;
    }
    
     #runbtn2 {
      position: absolute;
      top: 520px;
      left: 200px;
      border: 1px solid black;
      /*clear: both;
            display: block;*/
      z-index: 150;
      background: green;
    }

    #TD-canvas {
    	position: absolute;
      height: 512px;
      width: 512px;
      float: left;
      border: 1px;
      top: 0px;
      left: 30px;
    }

    #map-canvas-shadow {
      border: 1px;
      border: 1px solid black;
      top: 0px;
      left: 30px;
      height: 512px;
      width: 512px;
      position: absolute;
      z-index: -100;
    }

    #map-canvas {
      height: 512px;
      width: 512px;
      float: right;
      border: 1px;
      margin-right: 30px;
      margin-bottom: 10px;
    }

  </style>

</head>

<body>
  <button id="runbtn">Run html2canvas shadow</button>
  <button id="runbtn2">Run simple fill in shadow</button>
  <div id="TD-canvas"></div>
  <div id="map-canvas"></div>
  <canvas id="map-canvas-shadow"></canvas>


  <script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
  <script src="https://html2canvas.hertzen.com/dist/html2canvas.js"></script>

  <script src="https://threejs.org/examples/js/libs/inflate.min.js"></script>
  <script src="https://threejs.org/examples/js/libs/stats.min.js"></script>

  <script src="https://threejs.org/build/three.js"></script>
  <script src="https://threejs.org/examples/js/Detector.js"></script>

  <script...