Cnv2Cnv OSM Maps THREE.js HTML2Canvas.js canvas texture SYNC

Cnv2Cnv OSM Maps THREE.js HTML2Canvas.js canvas texture SYNC

by denis_miroshnikov_ts

HTML

<head>
  <meta name="viewport" content="initial-scale=1.0, user-scalable=no">
  <meta charset="utf-8">
  <title>3D item Tracking</title>
  <style>
    html,
    body {
      /*width: 100%;*/
      height: 94%;
      margin: 0px;
      padding: 0px;
      background-color: #ffffff
    }

    button {
      position: absolute;
      top: 520px;
      left: 30px;
      border: 1px solid black;
      /*clear: both;
            display: block;*/
      z-index: 150;
      background: red;
    }
    
    #runbtn0 {
      position: absolute;
      top: 560px;
      left: 30px;
      border: 1px solid black;
      /*clear: both;
            display: block;*/
      z-index: 150;
      background: white;
    }
    
    
     #input0 {
      position: absolute;
      top: 590px;
      left: 60px;
      border: 1px solid black;
      z-index: 150;
      background: white;
    }
     #input0l {
      position: absolute;
      top: 570px;
      left: 5px;
      z-index: 150;
      background: white;
    }
     #input1 {
      position: absolute;
      top: 620px;
      left: 60px;
      border: 1px solid black;
      z-index: 150;
      background: white;
    }
     #input1l {
      position: absolute;
      top: 600px;
      left: 5px;
      z-index: 150;
      background: white;
    }
     #input2 {
      position: absolute;
      top: 650px;
      left: 60px;
      border: 1px solid black;
      z-index: 150;
      background: white;
    }
     #input2l {
      position: absolute;
      top: 630px;
      left: 5px;
      z-index: 150;
      background: white;
    }
    
    
     #runbtn2 {
      position: absolute;
      top: 520px;
      left: 200px;
      border: 1px solid black;
      z-index: 150;
      background: green;
    }
    
      #runbtn3 {
      position: absolute;
      top: 560px;
      left:  200px;
      border: 1px solid black;
      z-index: 150;
      background: blue;
    }
    
        
     #inputMapHW {
      position: absolute;
      top: 560px;
  ...