JSFiddle - React, Tailwind, and code Playground
by demso
HTML
<script src="processing.js"></script>
<script type="text/processing" data-processing-target="mycanvas">
boolean flag;
int counter;
int moduleSize = 10;
int limiter = moduleSize;
int slider=1;
int vTemp;
//button
int buttonX=25, buttonY=325;
int buttonSize = 50;
boolean boolButton = false;
int count;
Module[] mods;
void setup() {
size(400, 400);
mods = new Module[moduleSize];
mods[0] = new Module(1*30, 50);
mods[1] = new Module(2*30, 10);
mods[2] = new Module(3*30, 30);
mods[3] = new Module(4*30, 60);
mods[4] = new Module(5*30, 40);
mods[5] = new Module(6*30, 20);
mods[6] = new Module(7*30, 70);
mods[7] = new Module(8*30, 80);
mods[8] = new Module(9*30, 100);
mods[9] = new Module(10*30, 90);
}
void draw() {
background(50);
buttonUpdate();
for (Module mod : mods) { mod.display(); }
// paddle
rect (slider*30, 85, 20, 5);
rect (limiter*30, 75, 20, 5);
textSize(25);
text(counter,300,300);
// draw button
fill(150);
rect(buttonX,buttonY,buttonSize,buttonSize);
if(boolButton && mousePressed)
{
fill(200);
rect(buttonX,buttonY,buttonSize,buttonSize);
}
println(flag);
}
class Module {
int xOffset;
int rectHight;
// Contructor
Module(int xOffsetTemp, int rectHightTemp) {
xOffset = xOffsetTemp;
rectHight=rectHightTemp;
}
// Custom method for drawing the object
void display() {
fill(255);
rect(xOffset , 100, 20, rectHight);
}
}
// button
void mouseReleased() {
if(boolButton)
{
slider=slider+2;
if(flag==false && slider>=limiter)
{ flag=true; limiter--; slider=2; }
if(flag==true && slider>=limiter)
{ flag=false; limiter++; slider=1; }
}
}
void mousePressed() {
if(boolButton)
{
counter++;
if(mods[slider].rectHight < mods[slider-1].rectHight)
{
vTemp= mods[slider-1].rectHight;
mods[slider-1].rectHight=mods[slider].rectHight;
mods[slider].rectHight=vTemp;
}
}
}
void...