JSFiddle - React, Tailwind, and code Playground
by demso
HTML
<script src="processing.js"></script>
<script type="text/processing" data-processing-target="mycanvas">
int min;
int counter;
int moduleSize = 10;
int limiterL = 1;
int slider=1;
int vTemp;
//button
int buttonX=25, buttonY=325;
int buttonSize = 50;
boolean boolButton = false;
int count;
Module[] mods;
void setup() {
size(400, 400);
mods = new Module[moduleSize];
mods[0] = new Module(1*30, 80);
mods[1] = new Module(2*30, 50);
mods[2] = new Module(3*30, 30);
mods[3] = new Module(4*30, 60);
mods[4] = new Module(5*30, 20);
mods[5] = new Module(6*30, 40);
mods[6] = new Module(7*30, 100);
mods[7] = new Module(8*30, 70);
mods[8] = new Module(9*30, 90);
mods[9] = new Module(10*30, 10);
min = mods[0].rectHight;
}
void draw() {
background(50);
buttonUpdate();
for (Module mod : mods) { mod.display(); }
// paddle
rect (slider*30, 85, 20, 5);
rect (limiterL*30, 75, 20, 5);
textSize(25);
text(counter,300,350);
text(min,30,30);
// draw button
fill(150);
rect(buttonX,buttonY,buttonSize,buttonSize);
if(boolButton && mousePressed){
fill(200);
rect(buttonX,buttonY,buttonSize,buttonSize);
}
}
class Module {
int xOffset;
int rectHight;
// Contructor
Module(int xOffsetTemp, int rectHightTemp) {
xOffset = xOffsetTemp;
rectHight=rectHightTemp;
}
// Custom method for drawing the object
void display() {
fill(255);
rect(xOffset , 100, 20, rectHight);
}
}
// button
void mouseReleased() {
if(boolButton)
{
if (mods[limiterL-1].rectHight>min)
{
vTemp= mods[limiterL-1].rectHight;
mods[limiterL-1].rectHight=mods[slider-1].rectHight;
mods[slider-1].rectHight=vTemp;
}
if(slider==moduleSize){
if(limiterL<moduleSize) limiterL++;
min=mods[limiterL-1].rectHight;
slider=limiterL-1;
}
slider++;
}
}
void mousePressed() {
if(boolButton)
{
counter++;
...