JSFiddle - React, Tailwind, and code Playground

by demso

HTML

<script src="processing.js"></script>
<script type="text/processing" data-processing-target="mycanvas">

int counter;
int moduleSize = 10;

// paddle
int slider=1;

int vTemp;

//button
int buttonX=25, buttonY=325; 
int buttonSize = 50;     
boolean boolButton = false;

int count;
Module[] mods;

void setup() {
  size(400, 400);
 mods = new Module[moduleSize];
 mods[0] = new Module(1*30,  30);
 mods[1] = new Module(2*30,  50);
 mods[2] = new Module(3*30,  10);
 mods[3] = new Module(4*30,  60);
 mods[4] = new Module(5*30,  20);
 mods[5] = new Module(6*30,  100);
 mods[6] = new Module(7*30,  80);
 mods[7] = new Module(8*30,  70);
 mods[8] = new Module(9*30,  90);
 mods[9] = new Module(10*30, 40);  
  }

void draw() { 
  background(50);
     buttonUpdate();  
  for (Module mod : mods) {  mod.display();  }
  
   // paddle
  rect (slider*30, 85, 20, 5);
 // rect (floatingStoper*30, 75, 20, 5);
  
  textSize(25);
  text(counter,300,350);
  // draw button
  fill(150);
  rect(buttonX,buttonY,buttonSize,buttonSize);
   if(boolButton && mousePressed)  
  { 
    fill(200);
    rect(buttonX,buttonY,buttonSize,buttonSize);
   } 
}
class Module {
 int xOffset; 
 int rectHight;
  
// Contructor
   Module(int xOffsetTemp, int rectHightTemp) {
    xOffset = xOffsetTemp;  
    rectHight=rectHightTemp;
  }  
  // Custom method for drawing the object
  void display() {
    fill(255);
     rect(xOffset , 100, 20, rectHight);
   }
}

// кнопка
// нажатие 
 void mousePressed() { 
 if(boolButton)
 {  
 counter++; 
  if(mods[slider].rectHight < mods[slider-1].rectHight)  
    {     
     vTemp= mods[slider-1].rectHight;
     mods[slider-1].rectHight=mods[slider].rectHight;
     mods[slider].rectHight=vTemp;
    }
  } 
}
//отжатие 
void mouseReleased() {
 if(boolButton)
  {    
   slider++;
   if(slider>=moduleSize) 
   { 
    slider=1;     
   }
  }   
 }

 void buttonUpdate() {
  if ( overButton(buttonX, buttonY, buttonSize, buttonSize)  ) {
    boolButton = true;
  } else {
  ...