Canvas
by dceast
HTML
<canvas width="400" height="400"></canvas>
JavaScript
var canvas = $("canvas").get(0);
var ctx = canvas.getContext("2d");
var start;
var img = $("<img>").on("load", function() {
start = Date.now();
draw();
}).attr("src", "http://lorempixum.com/600/400").get(0);
function draw() {
var part = (Date.now() - start) / 5 % 600;
ctx.drawImage(img, part, 0);
ctx.drawImage(img, part - 600, 0);
webkitRequestAnimationFrame(draw, canvas);
};