JSFiddle - React, Tailwind, and code Playground
HTML
[GLOBAL]
UseEffect=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=false
EnableLens=true
EnableAdaptation=true
EnableDepthOfField=false
EnableShadow=true
EnableWater=false
EnableReflection=false
EnableAmbientOcclusion=true
[COLORCORRECTION]
UsePaletteTexture=true
UseProceduralCorrection=true
Brightness=1.0
GammaCurve=1.0
DarkeningAmountDay=6
ScreenLevelDay=50
ScreenLevelNight=15
DarkeningAmountNight=0
GammaCurveDay=1
GammaCurveNight=1
ColorSaturationDay=-1
ColorSaturationNight=0
[NIGHTDAY]
DetectorLevelDay=0.7
DetectorLevelNight=0.25
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.5
AdaptationTime=1.0
AdaptationMin=0.1
AdaptationMax=10.0
[PROXY]
EnableProxyLibrary=false
[BLOOM]
Quality=0
AmountDay=1.0
AmountNight=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
BloomPowerDay=15
BloomFadeTime=1000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=3
BloomPowerNight=20
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=15
BloomAdaptationScreenLevel=60
BloomAdaptationMultiplier=15
BloomAllowOversaturation=1
BloomMaxLimit=95
[LENS]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=1.0
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
LenzDirtIntensityDay=1.0
LenzDirtIntensityNight=1.0
LenzDirtPowerDay=2.0
LenzDirtPowerNight=2.0
[SHADOW]
ShadowAmountDay=0.8
ShadowAmountNight=0.8
[WATER]
Deepness=1.2
Muddiness=0.0
UseWaterDeep=1
WaterDeepness=15
WaterQuality=0
[CARS]
SpecularMinDay=0.0
SpecularMinNight=0.0
SpecularMaxDay=1.0
SpecularMaxNight=1.0
SpecularMultiplierDay=1.0
SpecularMultiplierNight=1.0
GlossinessMinDay=0.0
GlossinessMinNight=0.0
GlossinessMaxDay=1.0
GlossinessMaxNight=1.0
GlossinessMultiplierDay=1.0
GlossinessMultiplierNight=1.0
ReflectionSourceSpecular=0.5
ReflectionSourceTFactor=0.5
ReflectionAmount=1.0
ReflectionFresnelFactor=6.0
GlassReflectionAmount=1.0
GlassFresnelFactor=2.0
IBLAmount=0.3
[SSAO_SSIL]
UseIndirectLighting=false
SamplingQuality=0
S...