JSFiddle - React, Tailwind, and code Playground

JavaScript

Player = function(wonRound, currentCards, newCards) {
  this.wonRound = wonRound;
  this.currentCards = currentCards;
  this.newCards = newCards;
}

Deck = {
  suits: ["Clubs", "Diamonds", "Hearts", "Spades"],
  cards: ["Ace", "King", "Queen", "Jack", "10", "9", "8", "7", "6", "5", "4", "3", "2"],
  deck: [],
  shuffledDeck: [],
  TempshuffledDeck: [],
  BuildDeck: function() {
    //Builds the deck
    for (var suit = 0; suit < this.suits.length; suit++) {
      for (var card = 0; card < this.cards.length; card++) {
        this.deck.push([this.cards[card], this.suits[suit]]);

      }
    }
    console.log("DECK len" + this.deck.length);
    return this.deck;
  },
  ShuffleDeck: function() {

    var i = this.deck.length;
    var j = 0;

    while (i--) {
      j = Math.floor(Math.random() * (i + 1));
      this.shuffledDeck.push(this.deck[j]);
      this.deck.splice(j, 1);
    }

    return this.shuffledDeck;
  },
  DistributeCards: function(playerDeck) {
    //Distributes half the deck to each player
    for (var i = 0; i < this.shuffledDeck.length / 2; i++) {
      playerDeck.push(this.shuffledDeck[i]);
    }
    //console.log(playerDeck);
    return playerDeck;
  }
}
Player1 = new Player(false, [], []);
Player2 = new Player(false, [], []);
Deck.BuildDeck();
Deck.ShuffleDeck();
Deck.DistributeCards(Player1.currentCards);


for (var i = 0; i < Player1.currentCards.length; i++) {
  console.log("P1:::" + Player1.currentCards[i][0], Player1.currentCards[i][1], Player1.currentCards.indexOf(Player1.currentCards[i]));
}