three.js ~ example ~ Mr.doob
2012-01-05 ~
by darkstarsys
HTML
<body>
stuff here
</body>
JavaScript
var camera, scene, renderer, geometry, material, mesh;
document.addEventListener('DOMContentLoaded', function () {
init();
animate();
})
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
geometry = new THREE.CylinderBufferGeometry(100, 100, 100, 7, 1);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
// renderer.render()
debugger
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene, camera);
}