three.js ~ example ~ Mr.doob

2012-01-05 ~

by darkstarsys

HTML

<body>
  stuff here
</body>

JavaScript

var camera, scene, renderer, geometry, material, mesh;

document.addEventListener('DOMContentLoaded', function () {
	init();
	animate();
  })

function init() {

    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.z = 500;
    scene.add(camera);

    geometry = new THREE.CylinderBufferGeometry(100, 100, 100, 7, 1);
    material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh(geometry, material);
    scene.add(mesh);


    renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    // renderer.render()
		debugger
    document.body.appendChild(renderer.domElement);

}

function animate() {

    requestAnimationFrame(animate);
    render();

}

function render() {

    mesh.rotation.x += 0.01;
    mesh.rotation.y += 0.02;

    renderer.render(scene, camera);

}