JSFiddle - React, Tailwind, and code Playground
by Darcy Paterson
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
var geometry = new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 );
var material = new THREE.MeshNormalMaterial();
var mesh1 = new THREE.Mesh( geometry, material );
scene.add( mesh1 );
var mesh2 = new THREE.Mesh( geometry, material );
mesh2.position.set( 1, 0, 0 );
scene.add( mesh2 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
setTimeout( () => {
camera.lookAt( mesh2.position );
controls.target.copy( mesh2.position );
}, 2000 );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}