function padHex(number) {
if (number.length > 1) {
return number
}
return '0' + number
}
function pastelColors(index1, index2, index3){
var randomIndexes = [index1, index2, index3]
var [r,g,b] = randomIndexes.map(index => ((index * 127) + 127).toString(16));
return rgbToHex(r, g, b);
}
// r, g, and b are in the range [0, 255]
function rgbToHex(r, g, b) {
var parts = [r,g,b]
return '#' + parts.map(part => padHex(part.toString(16))).join('')
}
/**
* Converts an HSL color value to RGB. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes h, s, and l are contained in the set [0, 1] and
* returns r, g, and b in the set [0, 255].
*
* @param Number h The hue
* @param Number s The saturation
* @param Number l The lightness
* @return Array The RGB representation
*/
function hslToRgb(h, s, l) {
var r, g, b;
if (s == 0) {
r = g = b = l; // achromatic
} else {
function hue2rgb(p, q, t) {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1/6) return p + (q - p) * 6 * t;
if (t < 1/2) return q;
if (t < 2/3) return p + (q - p) * (2/3 - t) * 6;
return p;
}
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = hue2rgb(p, q, h + 1/3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1/3);
}
return [ Math.floor(r * 255), Math.floor(g * 255), Math.floor(b * 255 )];
}
function randomBounded(min, max, random) {
var top = max - min;
return random * top + min
}
function genOffenderColor(randomH, randomS, randomL) {
var hue = randomH
var saturation = randomBounded(0.10, 0.70, randomS) // 0.75
var luminance = randomBounded(0.25, 0.45, randomL) // 0.32
//console.log("random: " + random)
return hslToHex(hue, saturation, luminance)
}
function hslToHex(hue, saturation, luminance) {
var [r,g,b] = hslToRgb(hue, saturation, luminance)
return rgbToHex(r,g,b)
}
function...
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