save

by Daniel Hall

JavaScript

var animate = window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame || function (callback) {
         window.setTimeout(callback, 1000 / 60)
    };
var canvas = document.createElement("canvas");
var width = 400;
var height = 600;
canvas.width = width;
canvas.height = height;
var context = canvas.getContext('2d');
var player = new Player();
var computer = new Computer();
var ball = new Ball(200, 300);

var keysDown = {};

var render function () {
     context.fillStyle = "#FF00FF";
		 context.fillRect(0, 0, width, height);
		 player.render();
		 computer.render();
		 ball.render();
};

var update = function () {
  
}